When it began it was just a computer game. Now it is seen as a cultural force that sparks love affairs, breaks marriages and creates “sweat shops” to satisfy a black market in virtual goods.
World of Warcraft marks its fifth birthday today as something more than just an online role-playing game where users become wizards, warriors, orcs and elfs.
“It has had an enormous cultural impact,” said Tom Chatfield, author of Fun. Inc, a book about the growth of the games industry. “It has proved that online gaming can make huge profits, making a billion in revenue a year. It has proved that gaming could be for a truly global audience.”
Analysts say that its popularity has paved the way for other blockbuster games. This month Call of Duty: Modern Warfare 2, made a record-breaking $500 million (£303 million) within 24 hours of its release.
Virtual quests lead to real love and death for World of Warcraft fans - Times Online.



